An old, rusty rigged robot, with a flamethrower and various shaders included.
A particle-system Furball. Particles are combed, so use 'Free Edit' to unlock the settings.
Grunged metal and wood shader nodes I've made and using for an upcoming project.
A procedurally generated Eyeball using Blender's Cycles material nodes.
These are the assets I created for my Steampunk Noir work, available to use for any purpose ...
Procedurally generated Lava materials using Blender's Cycles nodes.